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Alphabomb + Arduino + Touch Designer

Touch FTEDerivative’s Touch Designer had been on my radar a couple years, ever since Daryl Chonka showed me the power of it’s force.  Recently a Touch user master named Russ Haines created a series of 5 minute Touch Designer learning videos, and they’ve motivated me to build a projection mapping project in Touch. 

Within 24hrs of the Touch install I had a basic working projection map of the wood cabin where I live, conected to an Arduino serving data from an IR sensor modifying the video output… Was able to clamp and ramp the arduino imput so it was nice and smooooth (my arduino code was weak – but Touch took care of that!). The projection map isn’t tweaked yet (24hrs!), but I am amazed at how quickly you can flesh out an idea in Touch Designer – stay tuned.  A HUGE personal thanks to Russ Haines for making the Touch Designer tutorials available – there’s no way I could have progressed this far in 24hrs without his excellent contribution to the scene.  Check em out:

Alphabomb + Good Face


Test of a 3D Face Model with orbiting light and proceedural texture + particle Field and scrolling code.

The video reacts to the music in realtime – here the color value of particles & particle/face glow are controlled by frequency amplitude. The tweaky particle spin is done manually via midi controller.

Music: Heyoka – the first few seconds of Heyoka’s “Cosmic Boogie Promo Mix”.​muti/​heyoka-cosmic-boogie-promo-mix

Alphabomb + AstroSkull

Whew!  48hrs into a cyclone of fresh material – This sample clip has marks the beginning of some absolutely epic visual sets to come – in the last 7 daysI’ve been creating like a mad man.   When this set is finished it’s going to be MASSSIVE.  Crafting all these little visual bits is great fun, but watching myself take 7hrs on a 4second clip “to get everything just right” might wear thin soon.  Caught in the moment – I’m loving where this is going!

Alphabomb + The Bond Tunnel

Through a wonderful fluke I made contact with a fellow in Nasa who’s pet project involved obtaining images from the Light Echo of v838 Monocerotis – this particular image has been really inspiring for me, and has been a major factor in some of the 3d sound-reactive tunnels I’ve created.  When I’m creating new visual effects this image is *always* loaded as a procedural texture during the testing of newly made effects.

Sound reactive tunnel demo that uses the Light Echo of v838 Monocerotis as it’s texture. Audio is “Magical World” by Bassnectar.

The final HD version reacts in realtime to music via the amplitude of frequency ranges. The speed of the tunnel is controlled by manual midi assignments (great for when the music ramps up, as in this audio clip).

Image Source:

Audio Source:

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